WARDOGS Artillery Calculator
WARDOGS Artillery Calculator is a free, open-source community tool for calculating distance, azimuth and MIL from manually placed artillery and target positions. Players looking for a quick WARDOGS arty calc can use the same interface for Mortar and SPH-2 while keeping firing solutions, saved targets and tactical planning tools on the map.
WARDOGS Mortar Calculator
Choose Mortar, place the mortar and target on the map, and the calculator returns distance, azimuth and the firing-table MIL value. Range status helps show whether the selected target is inside the supported mortar range.
WARDOGS SPH-2 Calculator
Choose SPH-2 to calculate distance, azimuth and the available LOW/HIGH firing-table solutions. On maps with Terrain3D data, the app shows elevation context and the height difference (ΔZ) between the artillery and target, and on supported maps it applies that height difference to the MIL on both arcs. The correction is zero on flat ground, so the firing tables stand unchanged there. Vehicle-tilt correction is not enabled.
Bakurani Interactive Map
The Bakurani interactive map is calibrated to WARDOGS coordinates so artillery positions, targets, saved targets, the ruler, drawings and tactical markers share the same map space. Terrain3D elevation context is available where supported, and Bakurani is a height-corrected map: the height difference between the artillery and the target is applied to the firing-table MIL automatically.
Ozeti Interactive Map
The Ozeti interactive map uses calibrated WARDOGS coordinates and the corrected playable-area alignment for artillery and tactical planning. Artillery positions, targets, saved targets, the ruler, drawings and markers all use the same coordinate space. Terrain3D elevation and height-difference context is available on supported Ozeti terrain, but Ozeti is not a height-corrected map yet: its coordinate alignment has not been validated to the standard a numeric MIL correction needs, so the firing-table MIL is left alone.
How to use
Select Bakurani, Ozeti or a custom map, choose Mortar or SPH-2, place the artillery position and target, then read distance, azimuth and MIL. For SPH-2 on supported maps, experimental Terrain3D correction can be enabled manually to compare a SAFE terrain-adjusted candidate with the normal firing-table value.
WARDOGS Artillery Calculator FAQ
Is this also a WARDOGS mortar calculator?
Yes. Select Mortar, place the mortar and target positions, and the calculator provides distance, azimuth, range status and the firing-table MIL value.
Does WARDOGS Artillery Calculator support SPH-2?
Yes. SPH-2 support includes distance, azimuth, LOW/HIGH firing solutions and optional experimental Terrain3D MIL correction on supported terrain.
Which WARDOGS maps are available?
The calculator includes interactive maps for Bakurani and Ozeti, plus a custom-map mode. Both maps use calibrated game-coordinate mapping, Terrain3D elevation context is available where the supported terrain data covers the selected positions, and automatic height correction is currently enabled on Bakurani.
Does Terrain3D automatically correct SPH-2 MIL for terrain or vehicle tilt?
For terrain height, yes. On supported maps — currently Bakurani — the height difference (ΔZ) between the artillery and the target is applied to the MIL automatically, on the mortar and on both SPH-2 arcs. It is a differential, so it is zero on flat ground and the shipped firing tables stand there unchanged, and the panel says so whenever an arc cannot be corrected or the map is not supported. Vehicle tilt is not corrected, so the SPH-2 still has to be levelled before firing.
Does the WARDOGS map show terrain contours?
Yes. Terrain contour layers are available on supported WARDOGS maps and can be toggled from the Layers menu together with other tactical overlays.
WARDOGS 炮兵计算器
WARDOGS 炮兵计算器是一款免费、开源的社区工具,可根据手动设置的炮位与目标位置计算距离、方位角和 MIL。迫击炮与 SPH-2 共用同一套战术地图工作区,并提供保存目标、等高线、绘图和战术标记等规划工具。
WARDOGS 迫击炮计算器
选择 Mortar,在地图上设置迫击炮与目标位置,计算器会给出距离、方位角以及射表 MIL。射程状态会提示目标是否位于当前迫击炮支持的射程范围内。
WARDOGS SPH-2 计算器
选择 SPH-2 后,可计算距离、方位角以及可用的 LOW / HIGH 射表解算。在支持 Terrain3D 的地图上,还可查看炮位与目标的高程和高度差(ΔZ);在已支持高度修正的地图上,该高度差会自动应用到两条弹道的 MIL。地面水平时修正量为零,因此现有射表在平地上依旧适用。车体倾斜修正尚未启用。
Bakurani 互动地图
Bakurani 互动地图已校准到 WARDOGS 游戏坐标。炮位、目标、保存的目标、测距尺、绘图和战术标记都使用同一坐标空间;在数据覆盖范围内还可显示 Terrain3D 高程信息。Bakurani 已启用高度修正,炮位与目标之间的高度差会自动应用到射表 MIL。
Ozeti 互动地图
Ozeti 互动地图使用校准后的 WARDOGS 坐标和修正后的可玩区域对齐,可用于炮兵解算与战术规划。支持范围内可显示 Terrain3D 高程与高度差信息,但 Ozeti 尚未启用高度修正:其坐标对齐尚未达到数值修正所需的验证标准,因此射表 MIL 保持不变。
使用方法
选择 Bakurani、Ozeti 或自定义地图,再选择 Mortar 或 SPH-2,设置炮位和目标,即可读取距离、方位角与 MIL。对于支持 Terrain3D 的 SPH-2 射击,可手动开启实验性修正,在 SAFE Terrain3D 候选和标准射表值之间进行直接比较。
WARDOGS 炮兵计算器常见问题
它也能作为 WARDOGS 迫击炮计算器吗?
可以。选择 Mortar,设置迫击炮与目标位置后,计算器会提供距离、方位角、射程状态和射表 MIL。
WARDOGS 炮兵计算器支持 SPH-2 吗?
支持。SPH-2 解算包括距离、方位角、LOW / HIGH 射击方案,以及在受支持地形上的可选实验性 Terrain3D MIL 修正。
支持哪些 WARDOGS 地图?
目前包含 Bakurani 和 Ozeti 互动地图,并提供自定义地图模式。两张官方地图均使用校准后的游戏坐标;在 Terrain3D 数据覆盖范围内还可显示高程信息,目前 Bakurani 已启用自动高度修正。
Terrain3D 会自动修正地形或车体倾斜造成的 SPH-2 MIL 吗?
地形高度会自动修正,车体倾斜不会。在已支持的地图(目前为 Bakurani)上,炮位与目标之间的高度差(ΔZ)会自动应用到 MIL,迫击炮和 SPH-2 的两条弹道都包含在内。该修正是一个差值,平地上为零,因此现有射表在平地上保持不变;当某条弹道无法修正或地图不受支持时,面板会给出提示。车体倾斜不做修正,SPH-2 射击前仍需调平。
WARDOGS 地图可以显示地形等高线吗?
可以。受支持的 WARDOGS 地图提供可切换的地形等高线图层,可在 Layers 菜单中与其他战术图层一起开启或关闭。