Result
Distance
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MIL
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AZIMUTH
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Azimuth: 0° north, 90° east, 180° south, 270° west.
WARDOGS Artillery Calculator
WARDOGS Artillery Calculator is a free, open-source community tool for calculating distance, azimuth and MIL from manually placed artillery and target positions. Players looking for a quick WARDOGS arty calc can use the same interface for Mortar and SPH-2 while keeping firing solutions, saved targets and tactical planning tools on the map.
WARDOGS Mortar Calculator
Choose Mortar, place the mortar and target on the map, and the calculator returns distance, azimuth and the firing-table MIL value. Range status helps show whether the selected target is inside the supported mortar range.
WARDOGS SPH-2 Calculator
Choose SPH-2 to calculate distance, azimuth and the available LOW/HIGH firing-table solutions. On maps with Terrain3D data, the app shows elevation context and the height difference (ΔZ) between the artillery and target, and on supported maps it applies that height difference to the MIL on both arcs. The correction is zero on flat ground, so the firing tables stand unchanged there. Vehicle-tilt correction is not enabled.
Bakurani Interactive Map
The Bakurani interactive map is calibrated to WARDOGS coordinates so artillery positions, targets, saved targets, the ruler, drawings and tactical markers share the same map space. Terrain3D elevation context is available where supported, and Bakurani is a height-corrected map: the height difference between the artillery and the target is applied to the firing-table MIL automatically.
Ozeti Interactive Map
The Ozeti interactive map uses calibrated WARDOGS coordinates and the corrected playable-area alignment for artillery and tactical planning. Artillery positions, targets, saved targets, the ruler, drawings and markers all use the same coordinate space. Terrain3D elevation and height-difference context is available on supported Ozeti terrain, but Ozeti is not a height-corrected map yet: its coordinate alignment has not been validated to the standard a numeric MIL correction needs, so the firing-table MIL is left alone.
How to use
Select Bakurani, Ozeti or a custom map, choose Mortar or SPH-2, place the artillery position and target, then read distance, azimuth and MIL. For SPH-2 on supported maps, experimental Terrain3D correction can be enabled manually to compare a SAFE terrain-adjusted candidate with the normal firing-table value.
WARDOGS Artillery Calculator FAQ
Is this also a WARDOGS mortar calculator?
Yes. Select Mortar, place the mortar and target positions, and the calculator provides distance, azimuth, range status and the firing-table MIL value.
Does WARDOGS Artillery Calculator support SPH-2?
Yes. SPH-2 support includes distance, azimuth, LOW/HIGH firing solutions and optional experimental Terrain3D MIL correction on supported terrain.
Which WARDOGS maps are available?
The calculator includes interactive maps for Bakurani and Ozeti, plus a custom-map mode. Both maps use calibrated game-coordinate mapping, Terrain3D elevation context is available where the supported terrain data covers the selected positions, and automatic height correction is currently enabled on Bakurani.
Does Terrain3D automatically correct SPH-2 MIL for terrain or vehicle tilt?
For terrain height, yes. On supported maps — currently Bakurani — the height difference (ΔZ) between the artillery and the target is applied to the MIL automatically, on the mortar and on both SPH-2 arcs. It is a differential, so it is zero on flat ground and the shipped firing tables stand there unchanged, and the panel says so whenever an arc cannot be corrected or the map is not supported. Vehicle tilt is not corrected, so the SPH-2 still has to be levelled before firing.
Does the WARDOGS map show terrain contours?
Yes. Terrain contour layers are available on supported WARDOGS maps and can be toggled from the Layers menu together with other tactical overlays.